{"id":382,"date":"2005-05-05T04:42:46","date_gmt":"2005-05-05T02:42:46","guid":{"rendered":"http:\/\/www.marblestation.com\/blog\/?p=382"},"modified":"2012-04-26T22:39:03","modified_gmt":"2012-04-26T20:39:03","slug":"work-progress","status":"publish","type":"post","link":"https:\/\/www.marblestation.com\/?p=382","title":{"rendered":"Game prototype: Work progress"},"content":{"rendered":"<p>As you probably know, I am working in a small Czech company doing a demo of a Massively Multiplayer Online Game (MMOG). I am working very hard these days because I want to get some good advances. I am using<\/p>\n<p><a href=\"http:\/\/www.google.es\/url?sa=U&#038;start=1&#038;q=http:\/\/www.opentnl.org\/&#038;e=747\">OpenTNL<\/a>: Fantastic library for MMOG, it implements a protocol using UDP that guarantees packet order without lost ones.<\/p>\n<p><a href=\"http:\/\/www.ogre3d.org\/\">OGRE<\/a>: 3D engine, really nice. Now that I know a little bit about it I am wondering why I did not use it in the past?? I know some University practices where I could use this engine to make it more easy and beautiful.<\/p>\n<p>I have usefull code working with OpenTNL, although I want to improve it. Now I understand how OGRE works, so I need to think about how I can use it in combination with OpenTNL. Tonight I have been thinking in the design and it is not easy work, but I hope I can manage.<\/p>\n<p>It is a pitty that I do not have enough talent to create good 3D models and sounds, but well, for these kind of things we will have another person in the company.<\/p>\n<p>The best part is that I am really enjoying it \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As you probably know, I am working in a small Czech company doing a demo of a Massively Multiplayer Online Game (MMOG). I am working very hard these days because I want to get some good advances. I am using OpenTNL: Fantastic library for MMOG, it implements a protocol using UDP that guarantees packet order &hellip; <a href=\"https:\/\/www.marblestation.com\/?p=382\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Game prototype: Work progress<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,6],"tags":[],"class_list":["post-382","post","type-post","status-publish","format-standard","hentry","category-english","category-tecnologia"],"_links":{"self":[{"href":"https:\/\/www.marblestation.com\/index.php?rest_route=\/wp\/v2\/posts\/382","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.marblestation.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.marblestation.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.marblestation.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.marblestation.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=382"}],"version-history":[{"count":2,"href":"https:\/\/www.marblestation.com\/index.php?rest_route=\/wp\/v2\/posts\/382\/revisions"}],"predecessor-version":[{"id":1942,"href":"https:\/\/www.marblestation.com\/index.php?rest_route=\/wp\/v2\/posts\/382\/revisions\/1942"}],"wp:attachment":[{"href":"https:\/\/www.marblestation.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.marblestation.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.marblestation.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}