#ifndef _POSITION_H_
#define _POSITION_H_

#include "tnlTypes.h"

namespace DinastyOnline {
	namespace Network {

		/// Position structure used for positions of objects
		struct Position {
			TNL::S32 x; ///< X position of the object, from 0 ... 1
			TNL::S32 y; ///< Y position of the object, from 0 ... 1
		};
	}
}

#endif
